Monday, August 23, 2010

The Top 25 Xbox Games To-Date (P.J.) -- Part 1

Disclaimer: These are ONLY games I have played. I realize that there are many great games out there which I have not played.

25. Grand Theft Auto IV

Reason: Am I the only person who wasn't completely blown away by this game? I guess I just got a little irritated of Liberty City and its clones and the cookie-cutter story of low-life-guy-with-problems-working-his-way-up-the-ranks-of-crime-world. It was fun, yeah, but I didn't really get anything out of it. And please, DJ, shut the fuck up.

Why it's not ranked higher: Like I said, it just didn't do much for me and didn't feel too inspired.

"OH SHIT" moment: Playing the bank heist mission taken straight out of the Al Pacino/Robert De Niro film "Heat".

24. Army of Two

Reason: Tyler and I played this game through on co-op, and it was honestly really fun. I never played it by myself so my only experience is with the co-op story mode (didn't play multiplayer either). However, we had a blast playing it. Sure the story was pretty predictable and similar to every 80s action movie out there, but I enjoyed blasting my way through enemies and the very polished co-op gameplay. From sniping together tactically to tandem parachuting info a terrorist base, Army of Two excelled at making the co-op experience actually feel cooperative instead of just two guys playing the same game at the same time.

Why it's not ranked higher: We only played through the game once and didn't really have an incentive to go back and try it again. The weapon upgrade system was pretty standard, and the "down but not out" mechanic is getting pretty old.

"OH SHIT" moment: Tyler and I yelling "BACK TO BACK!" multiple times... hahaha

23. H.A.W.X.

Reason: This is really just the Air Force junkie in me, but I've always had a soft spot for arcade flight sims. What really made this game standout was the dogfighting mode by double-rapping the right trigger, which was a really cool feature and very fun to do. Typical Tom Clancy plot, but it knew its limits and stuck to the gameplay.

Why it's not ranked higher: The game ONLY had day flying; no take-offs, refuels, landings, instrument flying etc. Plus, other than dog-fighting the mode the game was pretty much identical to every other arcade flight sim up to that point.

"OH SHIT" moment: The final level, engaging 10+ enemies at once in dog-fight mode and dodging missiles left and right and somehow managing to fire off some of your own.

22. Fable II

Reason: Fable II was not the sequel to Fable we all expected. It was stripped of its charm and the co-op was a little bogus and tended to make things more complicated than simplify them. I really enjoyed the original Fable, and Fable II polished up a lot of the mechanics of combat and introduced new weapons like guns.

Why it's not ranked higher: It just felt a little lacking in some departments, and the plot didn't really engage me too much.

"OH SHIT" moment: Cheating on women constantly, then shooting them in the face if they wanted a divorce

21. Fallout 3

Reason: Another one which I'll definitely get some flak for ranking it low. I had a fun time playing this, but I really wasn't *captivated* by it like I felt I should have been. Being able to target individual body parts was definitely a cool concept and pretty well carried out, and seeing Washington D.C in rubble was well done. That said, the game looks pretty, but post-apocalyptic city only entertains me for so long.

Why it's not rated higher: I think only two colors were actually used to make this game: gray and brown.

"OH SHIT" moment: Seeing the giant robot walker (forget his name) tear up your enemies on the final mission stretch.

20. Prince of Persia

Reason: This is possibly one of the most entertaining platformers I've played to date. You can't die, which a lot of people didn't like but I found actually helped speed up the game. Instead of waiting to respawn and start far back on some distant checkpoint, you're basically put right where you last solid surface you jumped from. The combat was extremely combo-focused, which I also didn't mind. The cel-shaded look of the game was very unique and was basically like looking at a pastel painting the entire game, an effect I rather enjoyed.

Why it's not ranked higher: The ending sucked, and you have to drop some serious cash for DLC to actually see what happens to the two characters at the end of the game. A bogus marketing move.

"OH SHIT" moment: Getting the achievement for getting a 20+ combo and just watching the animations for the combat, totally awesome.

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